Games and Learning : Informal
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About This Page
This page will cover the basics behind games and learning. You will find resources that will cover very general concepts such as videos, books, and journals. The tabs under Guide Contents on the far right side of the page are separated by your interest in games. Click on any of these tabs to get more in-depth information on this topic.
Potential Search Terms
Books from Catalog
What Video Games Have to Teach Us about Learning and Literacy. Second Edition by James Paul Gee
ISBN: 1403984530Publication Date: 2007-12-26Games, Learning, and Society by Sasha Barab (Editor); Kurt Squire (Editor); Constance Steinkuehler (Editor)
ISBN: 9780521196239Publication Date: 2012-06-11Rhetoric/Composition/Play Through Video Games by Richard James Colby (Editor); Rebekah Shultz Colby (Editor); Matthew S. S. Johnson (Editor)
ISBN: 9781137307668Publication Date: 2013-03-20Connected Play by Yasmin B. Kafai; Deborah A. Fields; Mizuko Ito (Foreword by)
ISBN: 9780262019934Publication Date: 2013-10-11The Civic Potential of Video Games by Joseph Kahne; Ellen Middaugh; Chris Evans
ISBN: 9780262513609Publication Date: 2009-06-05Aesthetics and Design for Game-Based Learning by Michele D. Dickey
ISBN: 9780415720946Publication Date: 2015-03-12
Kurt Squire
Kurt Squire from New Learning Institute on Vimeo.
University of Madison's Kurt Squire makes the connection between video games, learning, and civic participation.
Constance Steinkuehler
Games scholar Constance Steinkuehler describes how games are well designed for learning and to capture interests.
Articles Search
Games Journals
This section will cover some of the general resources for the topic of Games and Learning. Because the idea itself is so broad and multi-disciplinary, this section will cover some of the journals that cover both informal and formal learning. For games and learning resources specifically targeted at schooling, click on the formal tab.
- Games and CultureGames and Culture (G&C), peer-reviewed and published quarterly, is an international journal that promotes innovative theoretical and empirical research about games and culture within interactive media. The journal serves as a premiere outlet for ground-breaking work in the field of game studies and its scope includes the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives.
- Game StudiesNo longer updating content. Game Studies is a non-profit, open-access, crossdisciplinary journal dedicated to games research.
- Well Played JournalThe Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis with high-quality essays.
- Loading...Loading... attempts to provide a mixed-methods approach to the study of digital games, and therefore invites not only traditional academic papers, but may reprint 'classic' works in the field, as well as provide a forum for machinima, new and open-source innovative code, product reviews, blogs, program descriptions and course outlines for games studies and 'conversations' within and across the trajectories of inquiry and activity that constitute Canadian Games Studies now and into the future.
- EludamosELUDAMOS is an international, multi-disciplined, biannual e-journal that publishes peer-reviewed articles that theoretically and/or empirically deal with digital games in their manifold appearances and their sociocultural-historical contexts.
- Simulation and GamingFor more than four decades,Simulation & Gaming (S&G): An International Journal of Theory, Practice and Research has served as a leading international forum for the exploration and development of simulation/gaming methodologies used in education, training, consultation, and research. Published bi-monthly, S&G appraises academic and applied issues in the expanding fields of simulation; computer and internet mediated simulation, virtual reality, educational games, video games, industrial simulators, active and experiential learning, case studies, and related methodologies.
- Journal of Games CriticismThe Journal of Games Criticism (JGC) is a non-profit, peer-reviewed, open-access journal which aims to respond to these cultural artifacts by extending the range of authors to include both traditional academics and popular bloggers.
Courses Online
Here you will find a list of online courses that has content on Games and Learning. The materials on these websites should be freely available but you may need to purchase/checkout books as required by the instructor.
Games MOOC